#include "common.h"

layout(location = TEXCOORD0) in vec2 vTex0;

layout(location = COLOR0) out vec4 oColor;

//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
//	TODO: OGL: move to load instead of sample (will need to provide integer texture coordinates)
void main()
{
	oColor = texture2D( s_base, vTex0 );
}
